BLENDER - 3D animation software
Blender
is developed by The Dutch animation studio Neo Geo and Not a Number
Technologies (NaN). BLENDER was released on 18 july 2012 as an open
source. Blender is programmed in The most famous python
language. Because Python is a popular interpreted programming
language, it can be used to extend the functionality of Blender in a wide array
of ways. Users all over the world have written hundreds of scripts, and this
section of the Blender wiki attempts to catalog and document those scripts. It
also provides information on how to use and write scripts easier and more
effectively. This software has a thousands of features being little
difficult for the users to learn. The official website of blender is providing tutorials as well as information about all the different versions of this software. You can also download this software from there. www.blender.org
The software is supported for windows os, Mac-os and
linux. With Blender, you can model using a preset basic mesh object--cone,
cube, cylinder, sphere, torus, etc.--that you can extrude and reshape. There
are tricks to learn to perfect adding textures and patterns, and even changing
colors seems unnecessarily difficult until you figure out how to do
it. Games created in Blender (.blend files) are program output and
therefore not covered by the GPL. You can consider them your property, and
license or sell them freely. You can charge for the version of blender you
give to your friends even, but it must be licensed under the GPL. You can also
create and sell plug-inns for Blender. blender is licensed under GPL,
allowing user to use it for any purpose, distribute even change it also.
here i am listing some Important Features of this software (Hope you can find yours.!!):
- used to create 3D computer graphics software product
- visual effects
- art
- 3D printed models
- interactive 3D applications and video games
- 3D modeling
- UV unwrapping
- texturing
- rigging and skinning
- fluid and smoke simulation
- particle simulation
- soft body simulation
- sculpting
- animating
- match moving
- camera tracking
- rendering
- video editing and compositing
- built-in game engine.
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