Sunday, 13 October 2013

BLENDER - 3D animation software 






Blender is developed by The Dutch animation studio Neo Geo and Not a Number Technologies (NaN). BLENDER was released on 18 july 2012 as an open source. Blender is programmed in The most famous python language. Because Python is a popular interpreted programming language, it can be used to extend the functionality of Blender in a wide array of ways. Users all over the world have written hundreds of scripts, and this section of the Blender wiki attempts to catalog and document those scripts. It also provides information on how to use and write scripts easier and more effectively. This software has a thousands of features being little difficult for the users to learn. The official website of blender is providing tutorials as well as information about all the different versions of this software. You can also download this software from there. www.blender.org

The software is supported for windows os, Mac-os and linux. With Blender, you can model using a preset basic mesh object--cone, cube, cylinder, sphere, torus, etc.--that you can extrude and reshape. There are tricks to learn to perfect adding textures and patterns, and even changing colors seems unnecessarily difficult until you figure out how to do it. Games created in Blender (.blend files) are program output and therefore not covered by the GPL. You can consider them your property, and license or sell them freely. You can charge for the version of blender you give to your friends even, but it must be licensed under the GPL. You can also create and sell plug-inns for Blender. blender is licensed under GPL, allowing user to use it for any purpose, distribute even change it also.



here i am listing some Important Features of this software (Hope you can find yours.!!): 

  • used to create 3D computer graphics software product
  •  visual effects
  • art
  • 3D printed models
  • interactive 3D applications and video games
  • 3D modeling
  • UV unwrapping
  • texturing
  • rigging and skinning
  • fluid and smoke simulation
  • particle simulation
  • soft body simulation
  • sculpting
  • animating
  • match moving
  • camera tracking
  • rendering
  • video editing and compositing
  • built-in game engine.



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